EMP Grenade


EMP Grenade
Cost: 1000 (unavailable for sale)
Damage: Special
Critical: n/a
Range Increment: 4m(4m)
Type: Energy
Size: Tiny
Weight: .5 kg
Group: Simple
There is no Reflex save to avoid an EMP grenade. If caught in the 4-meter blast radius when the weapon detonates, any electronic device is disabled for one hour while the disruptive residual radiation of the burst degrades. Droids make a Fort save DC 15 for a direct hit, or 12 for the surrounding blast radius, or be deactivated for one hour.


Electromagnetic Pulse Grenades are formidable electronics-busting thrown weapons used primarily by Advanced Recon Commandos during the Clone Wars, when anti-droid ordinance was necessary despite the high cost of making such weapons (and potential collateral hazards of accidentally disabling friendly electronic systems, including clone troopers’ armor sensors).

EMP Grenade

Advent of Empire Dark_Prophet